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Cause and Effect
  • Population: Head injury, aphasia, learning and language disability, and cognitive impairment.
  • Objectives: To practice word-naming and word retrieval skills.
  • Ability Level: Low to high.
  • Description: A real-life situation is presented like If a teenager receives $1500, what will happen? The user must choose between a list of four options which could all happen like: He will spend it; He will apply it to his education; He will give half to his sibling; and He will apply it to his education. The user is instructed to choose the most likely option given the circumstances, in this case the maturity of the person.
  • Features: Creative lessons by Susan Howell Brubaker experienced workbook developer, 150 different situations, timed responses, large easy-to-read screens, cumulative progress reports, flexibility to adjust the number of incorrect responses before the correct answer is supplied.
  • System Requirements: PC Compatible (486 DX-66MHz processor or higher, Pentium or Pentium II preferred) Microsoft© Windows '95 or '98, 32 MB RAM.